Sponsored By

iGames and ICM Announce Winning Game Centers from 2005 World Cyber Games USA Championship

Top 6 Named for Hosting Best Regional Events to Receive Special Prizes Courtesy of Shuttle Computer

February 10, 2006

3 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Author: iGames

FOR IMMEDIATE RELEASE

MOUNTAIN VIEW, CA, February 10, 2006 - iGames, the world's leading game center organization, and International Cyber Marketing, Inc. ("ICM"), the global organizer of World Cyber Games ("WCG"), the premiere international game festival, today announced its list of the best game centers who hosted preliminary competitions for the 2005 World Cyber Games USA Championship, whose final tournaments were held at the Hammerstein Ballroom in New York City, September 8-10, 2005.

The 6 winners, drawn from the more than 150 centers who participated, will all receive a special certificate of merit, along with a free WCG Special Edition Shuttle XPC G5 8300g Gaming Systems, courtesy of Shuttle Computers, the North American subsidiary of the world-renowned Shuttle, Inc. (www.us.shuttle.com/wcg).

Having distinguished themselves not only for generating the highest level of participation and attendance, but also for marketing and media outreach before, during and after the preliminary and regional tournaments they hosted, the winning centers include one Grand Prize winner and 5 First Prize winners.

Grand Prize Winner - 5 Shuttle XPCs:

Strike Zone Gaming

Shanni & Robert Yost, Owners

Fenton, MI

www.strikezonegaming.com

First Prize Winners - 1 Shuttle XPC:

CyberHub

Troy Harris, Owner

Levittown, PA

www.thecyberhub.com

Digital Mayhem

Dan Petit, Owner

Meriden, CT

www.digitalmayhemlc.com

Euphnet Cyber Cafe

Matt Cuerdon, Owner

Sunnyvale, CA

www.euphnet.com

LAN Madness

Laurent Genin-Satoh, Owner

Garland, TX

www.lanmadness.com

Net Xtreme

Angel Roque, Owner

Miami, FL

www.net-xtreme.net

"We are proud to acknowledge the fine efforts of these model centers," said Mark Nielsen, Executive Director of iGames. "They demonstrate the fullest potential of game centers as social hubs for the 21st century and bring to bear the best practices that iGames extends to all of its partners, particularly one on the leading edge of Digital Entertainment Culture as ICM."

Preliminary competitions officially began in May, with live Counter-Strike, Starcraft, Warcraft III, Warhammer 40,000, and Halo 2 local competitions, where players qualified to participate in the semi-final regional tournaments taking place at select iGames centers in fourteen U.S. regions in August. The winners of these competitions then competed in semi-final regional tournaments qualifying for the WCG USA National Final in New York. There players competed for the chance to represent the United States at the WCG 2005 Grand Final in Singapore in November. For more information about WCG, including a full list of this year's winners, visit: www.worldcybergames.com.

About iGames

iGames, Inc. offers a wide range of services to help independent and franchised game centers. iGames' mission is to promote and develop the growth of the game center industry. Its services unite game centers with the goal of establishing them as the driving force enabling the interactive entertainment industry to become the number one form of entertainment around the world. iGames has established strong relationships with industry leaders to provide a wide variety of products, services and programs to member game centers and gamers including software licensing, hardware discounts, exclusive game premiers, tournaments, and leagues. Today the company counts well over 500 centers and 1.2 million gamers, initiating and co-organizing more than 200 events a year. To learn more about iGames, go to www.igames.org.

About the World Cyber Games (WCG) and International Cyber Marketing (ICM) The World Cyber Games (Co-Chairmen Chung, Dong-chea & Yun, Jong-yong, www.worldcybergames.com) is a global game cultural festival that was founded in 2000 to promote global harmony through cyber games. The event has run annually ever since. With the slogan "Beyond the Game," the World Cyber Games has developed into a truly global game phenomenon with arguably the largest prize amount at stake. The 2005 Grand Final was held in November in Singapore, with prizes worth $435,000. The World Cyber Games prides itself on leading the "Digital Entertainment Culture."

Press Contact:

Bill Lessard

iGames (914) 476-6089

[email protected]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like