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The Online Magazine of Gamer Culture Discusses Classic Gaming
August 24, 2005
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Author: Themis
For Immediate Release
Durham, NC - August 23, 2005 -Issue 7 of The Escapist (www.escapistmagazine.com), "Classical Studies," is now available. Prominent writers such as Pat Miller, Jim Rossignol (www.big-robot.com) and Allen Varney (www.allenvarney.com) discuss topics ranging from the influence of Bungie's Marathon to the Silver Age of interactive fiction.
Critics have hailed The Escapist as the "New York Times Magazine of gaming" (www.monkeygames.com), "a very progressive, ambitious online magazine" (www.killerbetties.com) that "had more interesting commentary in the first issue than in all the gaming print magazines in the U.S. combined last month." (www.dubiousquality.com)
The Escapist runs weekly with a main edition published on Tuesday and a weekend extra edition on Friday. Articles and columns in issue 7 include:
Julianne Greer: Editor's Note - Why Wrecking Crew is still memorable three generations of consoles later. Julianne Greer introduces the seventh issue of The Escapist, Classical Studies.
Pat Miller: From '94 to Infinity - Before Halo took the gaming world by storm, developer Bungie was refining its style on a similar series. Pat Miller looks at Marathon, a classic trilogy ahead of its time.
Jim Rossignol: My Education - Everyone needs a formal education, but how does a gamer learn the tricks of the trade? By playing games, of course. Jim Rossignol reflects on the inspirational teachers of his past.
Allen Varney: >Read Game - Though only a brief part of mainstream gaming, Infocom's text adventures remain among the most clever and evocative gaming experiences for those that played them. Allen Varney looks at these classics, and the people that continue to create them.
Chris Dahlen: Planescape Torment - Ask a dozen developers what the greatest RPG ever created was, and you'll always find Planescape:Torment on the list. Chris Dahlen reflects on the story of this critical success, but commercial failure.
For more information about The Escapist or to sign up for your free subscription, please visit www.escapistmagazine.com.
About the Escapist
The Escapist covers gaming and gamer culture with a progressive editorial style, with articles and columns by the top writers in and outside of the industry. A weekly publication, its magazine-style updates offer content for a mature audience of gamers, entertainment enthusiasts, industry insiders, and other "NetSet" readers. Each issue, The Escapist explores a central theme. Tuesday's main publish address head-on the topics relevant to gamers, while the weekend extra, Casual Friday, explores the lighter side of these heavy issues.
Combining print-quality writing and magazine-style aesthetics with the accessibility of the web, The Escapist is available online, via PDF, and through RSS for broad syndication. For more information, visit www.escapistmagazine.com.
About Themis Group Inc
Founded in 2001, Themis Group, Inc. (www.themis-group.com) is a community and communications services company catering to games, technology, and entertainment enthusiasts. Through its four separate divisions, TAP Interactive (www.tapin.net), Playerbase Solutions (www.playerbasesolutions.com), WarCry Network (www.warcry.com), and Iridea Mobile (www.iridea.com) Themis Group combines years of experience with a deep digital community knowledgebase and sophisticated proprietary analytical tools to extrapolate their cumulative greatest value.
The Escapist and The Escapist logo are trademarks of Themis Group, Inc.
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