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As a brave squire, defend the honor of your knight in this local multiplayer battle.
October 4, 2024
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
KBF Team :
RENNES, France (Oct. 4, 2024) - Knight Bar Fight The new indie game developed by the KBF Team is now available worldwide on Steam and Stove store and is published by TyGAMES
Steam: https://store.steampowered.com/app/2738440/KBF_Knight_Bar_Fight/
Stove Store: https://store.onstove.com/en/games/4243
After a hard day of serving your knight, you gather with your fellow squires at the tavern, and each one boasts that their champion is the best. Always eager to defend your lord’s honor, you decide to engage in an epic fight against the other squires and prove the valor of your knight as well as your own.
Knight Bar Fight is a local multiplayer brawler for up to four players. Wield your blade with precision for ultimate glory.. Aim precisely at your opponents, dash, throw your weapon, and show that your knight is the most honorable.
Getting dominated in close combat? lost your weapon in a failed throw? Don’t worry! Beers and secondary objectives will help you rack up bonus points. Your skill and strategy can secure victory in the long run.
trailer :
https://www.youtube.com/watch?v=GvfPRgM11U8
Features
Unique sword combat move it, throw it, parry with it in any direction.
Up to 4 player in local multiplayer
Additionnal objectives : Earn extra point during the fight to overtake your friends.
For more information on this title and other product of TyGAMES please:
Visit https://ty.games
About KBF TEAM
KBF Team consists of five French students who are big fans of TowerFall and wanted to create a game inspired by it, but with its own unique style. The team was composed of:
Martin Coudrin is the creative mind who designed the game mechanics, levels and quests with the aim of making the game as fun and diverse as possible.
Regarding artistic direction, Helene Malherbe, our 3D artist, took care of all the game's visual design, from menus to levels to characters. Meanwhile, Etienne Coemelck was in charge of all the sound design, from SFX to music composition . Both of them worked hard to give the feeling of playing goofy squires fighting in the middle of a warm and crowded tavern.
Jacques Clery, our programmer, was the wizard who coded the whole game on Unity, while also taking part in project management.
Finally our UX designer, Oscar Juteau, was mainly responsible for playtesting, UX design and project management. His role was to ensure that the game met the needs of our players.
We were also helped by other students and friends with debugging, playtesting, translating and composing the music. A big shout out to them.
About TyGAMES
TyGAMES is an independent and cooperative publisher funded by experienced indie games developers. TyGAMES aims to help small indie developers to reach digital stores for PC, smartphones and consoles.
TyGAMES supports indie dev in design, development, marketing. Share knowledge and sales data with transparency with every members. Let intellectual properties and final strategic decision about the games in the hand of their creators.
TyGAMES is all about building a community of indie gamedev helping each other.
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