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Xbox 360 version of facial animation SDK to be launched at next week's Xfest 2006 in London.
February 6, 2006
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Author: LifeMode
London, February 6th - Lifemode Interactive, the leading pioneers and innovators of facial animation software technology, have announced today that their highly sophisticated multi platform SDK now fully supports Xbox 360TM video game and entertainment system from Microsoft. Lifemode will launch their Xbox 360 version at Microsoft's Xfest event in London on Monday, February 13th.
LIFESTUDIO:HEAD - a well known high quality and top performance facial animation engine created by Lifemode Interactive is now available for Xbox 360 platform. The solution takes the benefit of Xbox 360 multicore architecture to achieve top performance and bring realistic facial animation to every next-gen game.
Yuri Golubev, Chief Programmer said: "We are really impressed with the good realization of multi-core architecture and fast graphical chip of Xbox 360 which tremendously enhanced the performance of our SDK. High compatibility of PC and Xbox DirectX allowed to port our SDK from PC to Xbox 360 practically in no time at all. We foresee game designers will be able to stretch their facial animation skills to the absolute limits of the Xbox 360 console."
The LIFESTUDIO:HEAD technology has been designed for computer character animation in real-time. The software contains an impressive set of features supported by the original Macro-Muscles technology. These include easy modeling, realistic texturing, automated lip-synch, comprehensive animation library and many other. Data exchange with 3ds max and Maya is supported giving the possibility of working with own models and scene rendering.
Lifemode Interactive will be demonstrating the advantages of their technology at Xfest 2006, which will take place in London on February 13th. The event will explore Xbox 360-focused technical information for game developers, including several case studies of Xbox 360 games. Organized by Microsoft Corp, the event is designed to attract all the best minds and high profile people in the entertainment industry.
If you'd like to arrange a demo meeting, please contact us at [email protected] or visit our website www.lifemi.com.
About Lifemode Interactive:
Lifemode Interactive is a privately owned independent software company specializing in development of games-related technologies, high-end software tools and SDKs for game developers, 3D art studios and web designers. Lifemode employs a 20-dev team of skilled art, programming and game design specialists. Lifemode has 15 worldwide distributors including Digimation, Novedge LLC, Graphics Domain, Freehand Limited, 3DLinks and others. Recent projects include Russia's best strategy game of 2003 JoWood/Nival, Interactive's "Silent Storm" and FireFly Studios' "Stronghold 2" released in 2005 and published by 2K Games, a publishing label of Take2 Interactive.
Contact details: www.lifemi.com
Tel: +7 (495) 236 59 67; Fax: +7 (495) 959 74 46
Press: Alexandra Selezneva [email protected]
Marketing and Sales: Natalie Polikarpova [email protected]
"LIFESTUDIO:HEAD" is a registered trademark of Lifemode Interactive Ltd.
Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
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