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Acclaimed ‘Mech Series Goes Handheld with All-New Touch Screen Features
February 20, 2006
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Author: Majesco
EDISON, N.J., February 15, 2006 - Majesco Entertainment Company (NASDAQ: COOL) today announced MechAssault: Phantom War for the Nintendo DS will ship to stores later this year. The first handheld installment of the critically acclaimed series, MechAssault: Phantom War features popular franchise elements while utilizing the Nintendo DS touch screen to deliver a new level of control and maneuverability.
"MechAssault: Phantom War fuses the best game play elements from the series with new features that take advantage of the unique mechanics of the Nintendo DS," said Ken Gold, vice president of Marketing for Majesco Entertainment. "The touch screen lets players intuitively 'touch' the cockpit controls to hack into giant 'Mechs, eject pilots, switch weapons and check battle techniques."
Developed by Backbone Entertainment,a division of Foundation 9 Entertainment, MechAssault: Phantom War brings the future of interstellar combat to today's handheld gamers in a third-person futuristic shooter. Players assume the role of a MechWarrior, an elite fighter trained to control the ultimate war machine of the 32nd century...the BattleMech. Gamers experience fast-action, 3D 'Mech combat on the top screen, while the lower touch screen positions them inside the cockpit at the controls.
Exciting MechAssault: Phantom War features include:
Commandeer over 20 types of vehicles, including 'Mechs, Tanks, Turret and BattleArmor;
Wreak havoc on the enemy and environment with an arsenal of powerful, fully upgradeable weapons;
Brand new story drawn from the popular BattleTech series which spawned highly successful games like MechWarrior & MechCommander for the PC and MechAssault & Crimson Skies for the Xbox video game system.
Use the touch screen to sneak into enemy territory, hijack enemy 'Mechs and wield the most secret weapon in the Inner Sphere;
Wireless multiplayer combat for up to four players simultaneously;
Master 24 single player campaigns across four planets and three exciting multiplayer game types;
Unlockable 'Mechs, maps and cheats enhance gameplay.
About Backbone Entertainment
Backbone Entertainment is a division of Foundation 9 Entertainment, the largest independent developer in North America. With studios in the San Francisco Bay Area, Vancouver, Boston, Los Angeles, Newport Beach, and Honolulu, Foundation 9 Entertainment develops games for all platforms and all genres. Through its core brands, The Collective, Backbone, Pipeworks, ImaginEngine and Digital Eclipse, Foundation 9 Entertainment has developed more than 300 games since its inception. For more information, please visit: www.f9e.com.
About Majesco Entertainment Company
Headquartered in Edison, NJ, Majesco Entertainment Company (NASDAQ: COOL) is an innovative provider of digital entertainment products and content. The Company's diverse product lineup includes video games such as InfectedTM for the PSPTM (PlayStationPortable) system, Aeon Flux,TM and the forthcoming JAWSTM Unleashed, as well as digital entertainment products like Frogger TV Arcade. Majesco now offers Game Boy Advance Video versions of the beloved DreamWorks Animation movies Shrek, Shrek 2 and Shark Tale. More information about Majesco is found online at www.majescoentertainment.com.
Safe Harbor
Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; timely development and release of our products; the ability to secure licenses to valuable entertainment properties on favorable terms; continued consumer acceptance of the gaming platforms on which our products operate and our products; competitive factors in the businesses in which we compete; fulfillment of orders preliminarily made by customers; the ability to attract and retain key personnel; adverse changes in the securities markets; and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.
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