Sponsored By

Space Engineers: Warfare 2 "Broadside"Space Engineers: Warfare 2 "Broadside"

'Warfare 2: Broadside' expands and improves vehicle combat after much valuable community feedback.

February 3, 2022

3 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Author: Keen Software House

Hello, Engineers!

The time has come! The team has been working hard on this update and today, we delivered new blocks, enhanced gameplay mechanics, and a reimagining of warfare in Space Engineers!

Warfare 2: Broadside expands and improves vehicle combat in Space Engineers. We are continually inspired by our incredible community and so we have created this vision of war based on community feedback. Your creations, machinations, mods, stories and visions of the world of Space Engineers helped guide our efforts and deliver one of our biggest updates ever!

The goal of Warfare 2: Broadside is to bring you more fun and engagement with Space Engineers, both on planets and in space. Defending against pirates, boarding a freighter, having a tank battle on a moon or a breakneck dogfight through the canyons of Pertram, - we believe this update will change the way you play.

While war is the theme, we mustn’t forget that this is Space Engineers. “Building and creativity” remains the center of the Space Engineers universe. With this update, we are introducing a series of quality of life improvements as well as entirely new mechanics.

Marek's Blog post: https://blog.marekrosa.org/2022/01/space-engineers-warfare-2-broadside.html


Update Features

  • Arsenal of new weapons and ammunition:

    • Railgun (small and large grid)

    • Artillery (large grid)

    • Artillery Turret (large grid)

    • Assault Cannon (small grid)

    • Assault Cannon Turret (small and large grid)

    • Autocannon (small grid)

    • Autocannon Turret (small grid)

  • Custom Turret Controller block for subgrid turrets

  • Projectile Drop; Gravity impacts projectiles, Railgun sabots and shells trajectory. Gravity Generators do not have any effect

  • Large caliber shell physics; shells and Railgun sabots are capable of penetrating several layers of armor

  • Weapon Damage and Armor rebalanced

  • Ammunition and Tank Detonations;

    • Any block that contains ammunition of any type will explode when destroyed by taking damage. The explosion is based on the amount and type of munitions that were inside the inventory

    • Hydrogen and Oxygen Tanks explode and deal damage based on the amount of fuel left inside of them during the time of their destruction

    • Hydrogen and Oxygen Tanks no longer lose all fuel upon being damaged below the red line, instead they slowly leak fuel. The fire particle is replaced by smoke when fuel hits 0%

  • Improved particle effects for bullets, explosions and hit effects

  • Mod API Improvements

  • New Custom Start map: Asteroid Armory

  • New block: Offset Passenger Seat

  • Increased Beacon range to 200 km, Jump Drives are now able to set Beacons as a jump-target

  • Added new graphics settings for Light Details

  • First-person camera improvement: auto look return

  • Removed the Good.bot chat feature

Warfare 2 Broadside Pack
Similar to our previous major releases, we hope you will take this opportunity to support the continued development of Space Engineers. This DLC pack consists of cosmetic items that enrich your game visually. None of the features in this package provide any advantage to players who purchase this DLC.

  • Warfare Ion Thruster

  • Warfare Reactor

  • Warfare Hangar Door variants

  • Warfare Rocket Launcher (Rocket Launcher re-skin)

  • Warfare Gatling Gun (Gatling Gun re-skin)

  • Searchlight

  • Bridge Windows

  • Passenger Bench

  • Light Panel

  • Helm

  • Warfare Battery

  • Heat Vent

  • Sliding Hatch Door

  • Woodland Camo Armor Skin

  • Shark Mouth Helmet Skin

  • “Rock-Paper-Scissors” Emotes

  • “Salute” Emote

... and much, much more!
Full info in the changelog for this update.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like