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SPACE-EXPLORATION SANDBOX ‘STARSHIP SIMULATOR’ SURPASSES £300,000 On KICKSTARTER IN 21 DAYS, REACHES THREE STRETCH GOALS

£300,000 raised by Kickstarter campaign.

game_press

April 10, 2024

4 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Fleetyard Studios :

Somerset, United Kingdom / April 9th, 2024 - Fleetyard Studios Ltd, the developer behind the highly anticipated sci-fi indie title Starship Simulator, is proud to announce that the game’s Kickstarter campaign has yet again surpassed expectations. After reaching its goal three days into the campaign, the game has raised over £300,000 in 21 days. 

 

Thanks to stretch goals, players can look forward to far more than exploring uncharted planets on their spacecraft. The game will feature native room-scale VR support, shuttles and alien structures, and the ability to land on the surface of generated planets—all without barriers or invisible walls.

 

“Three years of blood, sweat, and literal tears have finally been worth it, and we couldn't be more grateful or more deeply humbled by everyone's support. The future of the game is looking very exciting indeed!” Dan Govier of Fleetdeck Studios said. 

 

Potential Starship captains still have ten days left to support the Kickstarter expedition to even greater heights, including a ship-vs.-ship standalone game mode, hire a dedicated content team to fill more of the universe, a story-driven campaign, and more!

 

You can find the Kickstarter page for Starship Simulator here!

 

Game Description:

In this space-exploration sandbox set 200 years from today, you join mankind's first deep-space vessel to explore the unknown with scientifically plausible planets, aliens, and advanced technology. The fully explorable ship — without any loading screens — is designed to be as realistic as possible. 

 

Do your part to keep the ship (and its 200 crew members) well-maintained as you travel across a procedurally generated galaxy. Find habitable worlds, uncover compelling mysteries, and make first contact with aliens through careful dialogue choices. Avoid dangers and marvel at the breathtaking wonders rendered in Unreal Engine 5.

 

HEADLINE FEATURES:
 

  • Explore billions of star systems across a scientifically accurate 1:1 scale of the Milky Way galaxy in real-time, with no transitions or loading screens.

  • Encounter countless alien civilizations with unique personality traits that must be carefully navigated to achieve successful first contact.

  • Retrieve unique, procedurally generated objects from alien worlds for science scans or to decorate your ship.

  • Explore detailed and highly interactive ship interiors on foot: the Magellan Class ship features over 200 rooms across 7 decks.

  • Starships were designed and built from the ground up as real vessels, with every hull panel and cable run designed in CAD software.

  • Fully simulated ship systems, with multiple kilometers of functioning cables, pipes, and machinery to maintain and repair.

  • Extensive ship and character customization out of the box. Make your home among the stars uniquely your own.

  • 8 unique crew roles to choose from: Captain, Engineer, Pilot, Science Officer, Tactical Officer, Doctor, Morale Officer, and Passenger.

 

To learn more about Starship Simulator, visit Fleetyard Studios Ltd’s official website or any of the links below:

 

Kickstarter | Steam | Steam Demo Trailer | Twitter

 

For questions or media inquiries: [email protected], and cc [email protected]
 

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About Fleetyard Studios Ltd

 

Dan Govier founded Fleetyard Studios, with his wife Claire, in 2020 with the sole purpose of turning his childhood dream of living and working aboard a deep-space exploration vessel into reality. Dan leverages his passions in science, engineering, architecture, and astrophysics to ensure that every game aspect is as accurate as possible.

 

Dan is currently the sole developer of Starship Simulator, having previously been co-project lead on The Orville Interactive Fan Experience. He is supported by Claire, who manages the game’s growing community and social media presence. The game’s music is composed by Orchestorm, and the audioscape is under development by Jose Luis Gonzalez Castro, who previously worked on Elite Dangerous and many other successful titles. Testing and Quality Assurance are carried out by our growing army of backers who stress test every development build we release.

(Special thanks to Mika Pieck and Scott Lowrie for QA in our early days).

Our collective goal is to create the deepest and most engaging space exploration experience possible.

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