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Ubisoft To Release Blazing Angels™ Squadrons of WWII For PC In March 2006

Action-filled Arcade-style Flight Combat Game Now Coming for PC.

February 8, 2006

4 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Author: Ubisoft

Today Ubisoft, one of the world's largest video game publishers announced that the action-filled flight combat game Blazing AngelsTM Squadrons of WWII will also be released for the PC in March 2006.

"Blazing Angels has impressed us all on Xbox and Xbox 360, and now we're proud to be able to take it another step further and show how incredible it is on PC," said Tony Kee, vice president of marketing at Ubisoft. "Ubisoft Romania will prove to the market the tremendous capabilities and power of the PC and Media Center PC in high quality gaming."

In Blazing AngelsTM Squadrons of WWII for the PC, players test their air-combat skills as they experience the most famous battles of World War II. As a squadron leader, players can fly up to 40 WWII aircraft in both single-player and multiplayer missions.Advancing a great line of graphical and technological features along with a very intuitive interface, Blazing Angels Squadrons of WWII for the PC provides PC gamers a combat experience in true World War II battles sites such as England, Germany, France, Morocco, Pearl Harbor, Midway and Tokyo.

Special Features from this DVD version will include:

  • Heartpounding single-player campaigns - Over 18 missions grouped into a compelling historical battle campaign. Over 10 missions in standalone modes (Mini-campaign, Arcade and Ace Duel)

  • Thrilling multiplayer combat - Sixteen player online and LAN play in 10 game types (Dogfight, Aces High, Seek & Destroy, Onslaught, Bombing Run, Kamikaze, Historical Missions and Capture the base) in three multiplayer modes (Solo, Co-op and Squadron)

  • Innovative graphical features - Amazing detail featuring 8,000-10 000 polygons/plane and over 70 planes in the sky. Incredible cityscapes delivering street level detail with accurate models. Over 150,000 high-res graphical objects in each city, with over 80 unique elements per city featuring huge textures, for example 512x4096 per building.

  • Over 40 flyable High Definition authentic-looking planes - Over 50 High resolution plane models (8,000 -10 000 polygons per plane). Usage of large textures for the planes (1024x1024=4Mb of texture per plane). Other exciting features include multiple plane skins and nose-art, and destruction details for each plane model and specular mapping

  • Static Buildings - Great model variety, with over 80 unique models per location. High resolution and 3D detail for over 600 building models. All buildings have multiple damage levels and feature high-resolution specular maps.

  • Detailed vehicles and 3D modeled people - High resolution and 3D detail for over 40 vehicle models, and all vehicle models have damage levels. Each 3D modelled person has over 10 animated movements.

  • Impressive Sound features - Hear all the combat excitement with the 48 KHz high quality sampled sound and up to 64 3D sound sources 5.1 compatible

Blazing Angels Squadrons of WWII for the PC is scheduled for release in March 2006. For more information and updates, please visit www.blazing-angels.com.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated revenue of 538 million Euros for the 2004-2005 fiscal year, an increase of 8 percent over the previous fiscal year at constant exchange rates. To learn more, please visit www.ubisoftgroup.com.

This press release contains statements that are forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. These statements are based on current expectations, estimates and projections about UbiSoft's business based, in part, on assumptions made by its management. These statements are not guarantees of UbiSoft's future performance and involve risks, uncertainties and assumptions that are difficult to predict. Therefore, actual outcomes and results may differ materially from what is expressed or forecasted in such forward-looking statements due to numerous factors, including, but not limited to, those described above and the following: changes in demand for UbiSoft's products, product mix, the timing of customer orders and deliveries, the impact of competitive products and pricing and difficulties encountered in the integration of acquired businesses. In addition, such statements could be affected by growth rates and market conditions relating to the interactive software industry and general domestic and international economic conditions. Specific information concerning these and other such factors is contained in UbiSoft's current report on Form 8-K as filed with the Securities and Exchange Commission on November 21, 2001. A copy of this filing may be obtained by contacting UbiSoft or the SEC. The forward-looking statements contained herein speak only as of the date on which they are made, and UbiSoft does not undertake any obligation to update any forward-looking statement to reflect events or circumstances after the date of this release.

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