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Battle Chef Brigade dev warns against putting work first

Battle Chef Brigade developer discusses how indie devs shouldn't put their lives on hold in order to prioritize work.

Game Developer, Staff

August 28, 2018

2 Min Read
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Battle Chef Bridgade launched on PC and Nintendo Switch in November 2017, with a recent update adding features like split-screen multiplayer and new game modes-- but alongside celebrating the additions, developer Tom Eastman warns against other indie creators putting life on hold to prioritize work. 

Through a series of Tweets, Eastman highlights his journey of forming Trinket Studios, the studio behind Battle Chef Brigade, after wanting more creative freedom. 

But the team was soon met with many challenges. "Making a character- and narrative-driven game with a new take on puzzle mechanics is a little insane for three people, but mixing 2D combat into that is, frankly, not smart," he writes. 

To see the project through, the studio ran a successful Kickstarter campaign, took out a loan, and signed with a publisher "all because we believed in this game and ourselves more than anything." 

"A lot of indie games demand everything from their creators and it's super bad for developers and player expectations," he continues. "On the other hand, when someone says that BCB is their favorite game, maybe it was sort of worth it. We have the power to reach so many people."

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