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Armature Studio announced plans to shut down online servers for Dead Star as the cost of operation has eclipsed the income generated by the game.
Armature Studio has announced that the company will be shutting down multiplayer servers for its game Dead Star on November 1. Since 10v10 multiplayer combat is a huge part of the actual game itself, Dead Star has also been removed from both PlayStation Network and Steam in anticipation of the shutdown.
After November 1st, owners of the game will only be able to play the in-game tutorial.
Unfortunate events like this serve as a grim reminder of the dangers game developers face when developing a game dependent on online features.
The shutdown comes just 7 months after the game first launched in April, and was offered as a free game to PlayStation Plus members during its launch month. Despite this, Armature’s director of operations Jack Mathews says the cost of keeping the servers open now eclipses the money generated by the game.
“This decision was not taken lightly internally, and was extremely sad to me personally,” Matthews explained in an email to Kotaku. “Armature put a lot of time, love and studio resources into both the game and the community, and we are extremely grateful to our community for their support in keeping this going as long as it could.”
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