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Owlboy dev talks about the journey of its decade-long development

After first starting work on the game in 2007, members of Owlboy's development team talk about the ups and downs that they experienced leading up to the completion of their game.

Alissa McAloon, Publisher

October 27, 2016

1 Min Read
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"The long development ended up becoming its own burden. Considering how I had originally pitched this project and involved all these people to help me create it, I felt very, very responsible whenever there was another delay, someone was unhappy or stressed.” 

-Simon Andersen recounts the many struggles his team endured and overcame during the near decade-long development of Owlboy.

In an interview with Vice, members of the development team D-Pad discuss the ups and downs they experienced in the ten-year journey to create their game Owlboy. After first coming up with the concept in 2007, the team is finally releasing their game into the wild November 1. 

The full article is a good read for developers and details some of the many obstacles that can creep up when working on a project. One such issue that contributed to the long development cycle was that the game faced several full reboots as trends changed and players started craving higher-quality games.

For more on the development of Owlboy, be sure to check out this interview with Andersen detailing his method for creating expressive characters and this early blog from Adrian Bauer on designing rooms in 2D levels. 

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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