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Opinion: How will Project 2025 impact game developers?
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After first starting work on the game in 2007, members of Owlboy's development team talk about the ups and downs that they experienced leading up to the completion of their game.
-Simon Andersen recounts the many struggles his team endured and overcame during the near decade-long development of Owlboy.
In an interview with Vice, members of the development team D-Pad discuss the ups and downs they experienced in the ten-year journey to create their game Owlboy. After first coming up with the concept in 2007, the team is finally releasing their game into the wild November 1.
The full article is a good read for developers and details some of the many obstacles that can creep up when working on a project. One such issue that contributed to the long development cycle was that the game faced several full reboots as trends changed and players started craving higher-quality games.
For more on the development of Owlboy, be sure to check out this interview with Andersen detailing his method for creating expressive characters and this early blog from Adrian Bauer on designing rooms in 2D levels.
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