Sponsored By

Devs answer: Where do you make your games?

Where do game developers make their games? We asked our Twitter followers for images of their desks and workstations across the world in this week's Devs Answer column.

Bryant Francis, Senior Editor

August 19, 2016

4 Min Read
Game Developer logo in a gray background | Game Developer

A few weeks ago, we ran an intriguing look at the various places and spaces that veteran game developers make their games. Some were big, some were small, some had cats, some had babies! It was a reminder that the art of making games sometimes is as much about the space games are made in as it is what the games are about. 

The results were so delightful and varied, we decided to ask our readers on Twitter where they preferred to make their games. The results were just as varied and unique, with some readers showing us their desks, tablets, home-made workstations, and even just the pens and papers they used while traveling to Gamescom. 

We've collected a sampling of the replies below for your perusal, with some commentary on what makes them unique. 

Remember, if you're interested in participating in these conversations in the future, make sure to follow @Gamasutra on Twitter. The questions usually go out on Fridays in the late morning, Pacific time, alongside Tweets of our regular news, blogs, and original writing. 

First, Kitfox Games kicks things off with a shot of Moon Hunters art director Xin Ranliu's desk and tools of the trade. Kitfox operates out of GamePlaySpace, so in the background you can get a glimpse of what it looks like when multiple developers get together to make their games. 

Outback Pixels sends us a picture of one of its developers on the road in Cologne, showing that game development doesn't just need to happen behind a computer monitor. (And even in a crowd.)

Maurice Grela shows off his desk crafted out of an old metal workbench that he carried for two kilometers home. Sometimes, game development can be like a survival game: finding stuff that's useful in the wild and lugging it back to your shack.  

Jamie Robertson shows us their mobile game dev location from a seat on a train bound for parts unknown. Developers don't just need to make games on trains when Train Jam is going on.

Eliot's desk isn't so much a "to-do" list as it is a field of tasks haphazardly added to his monitor. When his game is complete, he'll be able to see his desk again!

David affectionately shows off his starbound Mac and drawing tablet, in probably one of the cleanest desks we've seen throughout our research. 

Drew sent us an elegant black-and-white photo of their desk with some active game development in progress. 

Ricky says their desk is shameful, but we'd say "innovative." When you need your monitor raised so you can work more comfortably, you can buy a fancy stand---or you can just grab a shoebox and make it better for yourself. (We have done this.)

Indie developer and frequent Gamasutra blogger Ryan Darcey shows off his elegant, yet not necessarily practical workspace---it's a nice contrast the old and the new, with the old refined desk and newer desktop creating a sensible workplace aesthetic if nothing else. 

And lastly, Diane Mueller shows off her somewhat cleaned up workspace, and while we'd love to see how her cat fits into her game development work, we'd like to praise the collection of art and awards she hangs over her desk, a crucial addition for making a creative workspace. 

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like