Sponsored By

Mike Bithell explains how to polish your indie game at GDC 2015

The creator of Thomas Was Alone and Volume has studied the topic intently, and in his "Indie Polish: Making the Most of the Last 10%" talk at GDC 2015 he'll run down smart tips for finishing your perfect game.

January 7, 2015

1 Min Read
Game Developer logo in a gray background | Game Developer

Independent developers often spend countless hours crafting the perfect gameplay experience...but how much time do they spend finishing that perfect gameplay experience?

Indie game maker Mike Bithell (Thomas Was AloneVolume) has spent a lot of time thinking about how you can make the most of the last ten percent of your development time, and at GDC 2015 he'll share his learnings with attendees in a talk entitled "Indie Polish: Making the Most of the Last 10%."

The session straddles GDC's Design and Visual Arts talk tracks, because Bithell hopes to run through practical examples of the work he did polishing both the look and feel of Thomas Was Alone and Volume during his talk. Attendees, especially indie developers, can expect to walk away with practical learnings applicable to their own projects.

And if that doesn't interest you, don't worry -- conference organizers look forward to announcing many more GDC 2015 sessions in the weeks ahead.

In the meantime, don't miss your chance to save money by registering early -- the deadline to register for passes at a discounted rate is this month! January 21, to be exact. 

GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco. For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like