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No matter how good your game is, CCP Games technical designer Blok-Andersen is betting it could probably be improved if you opened it up to third-party developers. At <a href=http://www.gdconf.com/>GDC 2015</a>, he'll show you how.
November 4, 2014
No matter how good your game is, CCP Games technical designer Blok-Andersen is betting it could probably be improved if you opened it up to third-party developers. But how, and how much do you expose? Blok-Andersen is coming to GDC 2015 in San Francisco next March to talk you through the topic, offering concrete examples of things you can expose to third-party developers and what the results of doing so might be using examples drawn from CCP's development of EVE Online. Check it out if you're at all curious about how third-party developers have formed communities around other games, what the benefits have been and what the potential risk are. You'll find Blok-Andersen's session, "The Benefits and Challenges of Supporting Third Party Developers in Games," on the Design track of talks at GDC 2015. And of course, conference organizers will be announcing many more GDC 2015 sessions in the months ahead. In the meantime, don't miss your chance to save money by registering early -- the deadline to register for passes at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco. For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.
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