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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Examining the Factor 5 animator who blogged, publicly, about serious problems at the studio, and the fallout from that debacle.
..and hilarity ensues. money is spent (pageviews) and lost (game developer, floundering, takes another groin-hit). So this dude at Factor 5 in northern cali writes in his blog about how the company is suffering some fiscal difficulties. Dunno how or why, the guy is all of a year in the industry but somehow some non-spider gloms onto it and the beans spill across 1UP.Com about the troubles - projects getting cut, money getting lost, people not getting paid, yadda yadda. The guy (he is 24) is using the internet for therapy (hey.. it happens) and now I am sure he is looking at no more work in the games industry for a little while, doing what little he can to save face (I'd do the same, deleting the offending blogpost and putting up a sloppy retraction). Hell I gotta give him credit, he probably cleaned up a little better than I would have, but that's just my insecurity.
Anyway good luck to him. I have heard of people getting blackballed in this industry, it was a mistake of youth and of course let's not yet forget that the Internet is truly Pandora's Box - we do not yet know what we wreak -
Having a blog is a difficult thing for me, I have a game blog and a personal blog. I keep this game industry blog not because I just LooOOooOOoove to do noting but write and write ad write about games all day and night, in fact it can be something of a drag sometimes - but the industry is quite fascinating, no matter what, and I do have a somewhat unique view from my perspective. I like to think that, whether or not I get many readers in here, I do hold some responsibility in some fashion to document my work, at the very least for myself - my work, and that of those around me, this industry around me, these times.
When my game blog was new, I discussed it with a fellow dev over dinner one fateful night, she being a writer as well, no doubt more capable than myself (well, technically, anyway) - she expressed interest in starting an industry blog of her own, but shunned the idea as it was "a conflict of interest." Well the Factor 5 fellow proved her right I suppose, but I maintain that it can be done, if properly, without threatening one's livelihood - and without sacrificing the dignity of the writing, as well.
Is this a perfect experiment? Far from it. I have learned from it, I have a lot to learn yet - perhaps someone will stumble on my own blog some day and hold me up to some scrutiny as well (be gentle!) Perhaps a current or future boss will happen upon it, and it may negatively affect my career - or, perhaps the result will be positive.
One thing is for sure, when dealing with business, one must take their world seriously, they mustn't act impetuous (even if our world is stifling-suffocating with manchildren, I mean hell we make videogames - about robots and boobies and tentacles and spaceships and crap) - but we must be responsible as well, across the board. Sigh - I could write a book, EASILY, I have worked 11 years in this field now. I have seen and heard (and been part of) all manner of crazy stories. I could make some money, probably, and get out of my grunt position. But you know what, that isn't what I want. I like sitting there, at my desk. I like building and lighting levels, hanging out with my buddies, figuring this stuff out. I love the insane politics and the crazy hours. Well, it's what I do.
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