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At GDC 2018 PlayEveryWare's Thomas O'Connor shines a light on the technical and administrative work that goes into getting a console game out the door.
May 23, 2018
So you've shipped (or are planning to ship) your indie game on PC. The next question is: do you bring it to consoles? How?
PlayEveryWare's Thomas O'Connor has some experience in answering these questions, and so he stepped up to the stage at GDC 2018 to shine a light on the technical and administrative work that goes into getting a console game out the door.
Drawing from the work he's done porting indie games to consoles for other studios, and as a developer support engineer at Nintendo, he showed the audience how they can prepare their own games to be ready for releasing on any console.
It was a great technical introduction to the topic, and could be a helpful primer for any indies facing the possibility of a console porting process. If that's you (or someone you know), know that O'Connor's talk is now available to watch for free over on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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