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At GDC 2015, Bungie's Tom Slattery explains the studio's move to build an internal localization team for Destiny and details how it worked, as well as some of the challenges faced along the way.
October 18, 2017
When it comes to localizing your games for other countries, it's common for studios to rely on external contractors for help and expertise.
Bungie did something different with its 2014 game Destiny, assembling an internal localization team ahead of the game's global multiplatorm launch.
At GDC 2015, Bungie's Tom Slattery explained the studio's decision and detailed how it worked out, as well as some of the daunting challenges faced along the way.
Slattery's talk offered some interesting perspective on how a studio can build and deploy a localization team, so if you didn't catch it at GDC don't miss your chance to now watch it for free via the GDC YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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