Video: How Adrift went from concept art to publishing deal
At GDC Next 2014, Adam Orth and the rest of the core Adrift development team share lessons learned while taking their game from concept art to a polished prototype that netted them a publishing deal.
January 14, 2015
Making a game is hard enough, but how do you take your idea for a game and successfully take it from concept art to finished product?
Every developer's path is different, and each holds valuable learnings for the industry. At GDC Next 2014, Three One Zero founders Adam Orth, Omar Aziz and independent artist Hogarth de la Plante went in-depth on the unorthodox development process that took Three One Zero's current game project ADR1FT from a concept on paper to a unique game/VR prototype to a publishing deal with 505 Games in the span of five months.
It's a good talk that clearly details how they set goals at the beginning of the process, how they achieved them, and everything they learned in-between.
We've taken the liberty of embedding the video of "Ten Weeks, Three Guys, One Shot: Taking ADR1FT from Concept to Publishing Deal" above, but you can also watch it here for free on the GDC Vault.
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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