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At GDC 2015's Indie Games Summit Flippfly founders Aaron and Forest San Filippo discuss the ups and downs of their stubborn efforts to create, fund and promote their debut game Race the Sun.
January 4, 2016
Get a great idea for a game. Make a demo. Get some feedback, polish it up, put it on Steam and watch the money and accolades roll in. Easy, right?
It's never that easy. During the Independent Games Summit at GDC 2015, Flippfly founders Aaron and Forest San Filippo explained why as they took the stage to discuss their efforts to create, fund and promote their debut game Race the Sun.
Their story is worth hearing, as Race the Sun survived the pitfalls of Steam Greenlight and an almost-failed Kickstarter campaign to achieve financial and critical success. The game is now coming to console and mobile platforms and has sold enough to fund Flippfly's next game, thanks mostly to the brothers' self-described stubbornness.
Their postmortem of the project is a welcome one that's worth watching for free right now via the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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