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In this interesting GDC 2016 talk, Josh DeBonis and Nikita Mikros of BumbleBear Games discuss the unique and influential communities growing around their new hit arcade game Killer Queen.
May 18, 2016
In this interesting GDC 2016 talk, Josh DeBonis and Nikita Mikros of BumbleBear Games discuss the unique and vocal community that's growing around their 5-on-5 competitive arcade game Killer Queen.
They explain how, where, and why this community has coalesced, plus how fans have started hosting tournaments, league nights, and online groups. What's more, they dig into how the community has shaped the way they've designed and refined Killer Queen, and offer some advice for fellow devs looking to embrace their local arcade communities.
It was a great talk about a topic that's rarely broached in game development circles, since so few teams work on arcade games these days. If you missed it in person, you can now watch the whole thing for free via the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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