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At GDC 2017, Eidos Montreal's Rayna Anderson and Insomniac Games' Ryan Benno explain how to pinpoint problem areas between dev departments in advance -- before your team has a crisis of collaboration.
April 11, 2017
Games are rarely truly solo works; translating imagination into a game takes a huge range of storytelling skills.
But writers, artists, and designers often feel like they're speaking different languages -- and everyone knows what happened to the Tower of Babel.
During the Narrative Summit at GDC 2017, Eidos Montreal's Rayna Anderson and Insomniac Games' Ryan Benno offered their guide to pinpointing the problem areas between departments in advance. What's more, they offered some hard-won advice on how to troubleshoot any (well-meaning) struggles for artistic domination that might arise during your next project.
It was handy advice, and if you missed seeing it in person, we've got good news: you can now watch the whole thing for free on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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