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Capcom, GRIN Use PhysX For Bionic Commando

Publisher Capcom and developer GRIN Entertainment jointly announced that Bionic Commando will use Nvidia's PhysX technology to enhance the game's debris, smoke, du...

Eric Caoili, Blogger

August 11, 2008

1 Min Read
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Publisher Capcom and developer GRIN Entertainment jointly announced that Bionic Commando will use Nvidia's PhysX technology to enhance the game's debris, smoke, dust, and weapon effects. Due early 2009 for Xbox 360, PlayStation 3, and PC, Bionic Commando is a sequel to the NES and arcade games, taking place ten years after the original storyline. With the aid of a bionic arm, players are able to swing across environments and throw large objects, like cars and boulders, at enemies. According to GRIN Entertainment, using Nvidia's PhysX enabled the game to seem "more lifelike and immersive." The studio added that it also chose the physics engine because of its ability to work across both PCs and consoles. Said Capcom's Bionic Commando producer Ben Judd: "Capcom is extremely excited to work with GRIN to bring the world-class franchise of Bionic Commando into the 21st century. Capcom has also always been strong partners with Nvidia, and with Bionic Commando, we are taking things to a new level by adding GPU-accelerated PhysX to increase the title's realism."

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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