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GarageGames Reveals Torque 360 1.5

GarageGames has announced the latest version of its game development engine for Xbox 360, adding performance advancements and additional functionality including support f...

Leigh Alexander, Contributor

March 6, 2008

1 Min Read
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GarageGames has announced the latest version of its game development engine for Xbox 360, adding performance advancements and additional functionality including support for Torque Game Builder drag-and-drop 2D engine and tools. According to GarageGames, Torque 360 shares code entirely with Torque Game Engine Advanced for PC development, and Torque 360 can be used to build games on separate PCs with one dev kit for testing. The latest release of Torque 360 1.5 features an abstracted graphics layer, physics layer, and a new sound system. It also ships with a sample implementation for Xbox 360 specific functionality including leaderboards, sign-on / sign-off, multiplayer lobbies and voice chat. Additionally, Torque 360 handles automatic generation of vertex and pixel shaders consistent with the Torque texture pipeline.

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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