Sponsored By

gDEBugger V4.1 Adds Geometry Shader, ATI Support

Graphic Remedy has announced that the latest version of its OpenGL and OpenGL ES debugger and profiler gDEBugger has been released, adding most notably geometry shaders s...

May 2, 2008

1 Min Read
Game Developer logo in a gray background | Game Developer

Author: by Staff

Graphic Remedy has announced that the latest version of its OpenGL and OpenGL ES debugger and profiler gDEBugger has been released, adding most notably geometry shaders support, allowing developers to view shader objects source code and properties, and edit on the fly. The 4.1 version also adds ATI (AMD) performance metrics integration, supporting the latest ATI driver performance metrics infrastructure. The developer says the integration allows users to view metrics such as hardware utilization, vertex wait for pixel, pixel wait for vertex, overdraw and more. The gDEbugger software package traces application activity on top of the OpenGL API, and allows programmers to see what's happening within their graphics implementation to track down bugs and optimize performance. The package supports all OpenGL versions up to version 2.1 standard, as well as, according to the website, a large range of OpenGL, WGL and GLX extensions, and runs on all current Microsoft systems, as well as Linux i386 and x86_64 architectures.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like