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Sony Santa Monica is out to hire a coder who can work as a senior gameplay programmer working on systems design and implementation alongside the rest of the team at the studio's Santa Monica, CA HQ.
March 24, 2016
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Location: Santa Monica, CA
Sony Santa Monica is seeking a Senior Gameplay Programmer to join the team behind the critically acclaimed God of War games.
This generalist role builds and supports technology that designers, artists, and other content creators use to bring gameplay to life. Systems may include animation, locomotion, navigation, combat, weapons, sound, instancing, scripting, and tools. A major part of the role is working with customers to identify problems, provide solutions, and improve the quality of their experience and their ability to iterate. A requirement of the role is to maintain an open dialog with customers, inviting feedback, and identifying areas of improvement.
We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy.
As the Gameplay Programmer you will:
Design, implement, and maintain systems and tools to support gameplay (animation, locomotion, navigation, combat, etc.)
Support and assist customers
Write clear, maintainable, portable, and highly functional code
Profile and performance tune code to remove bottlenecks
Test and document code produced
Support tools and technology as needed for specific project requirements
Mentor and guide less experienced programmers as needed
As the Gameplay Programmer you should have:
B.Sc. degree in computer science or equivalent experience
Minimum five years’ professional programming experience
Good understanding of what makes a game fun and interesting to play
Strong programming generalist with solid code architecture skills
Expertise in C and C++
Proficient in linear algebra
Enthusiasm and initiative
Excellent spoken and written communication
Able and motivated to work with other team members
Commitment to code quality, documentation, and sound testing procedures
Desirable Skills/Experience:
Specialty in other game programming areas (audio, special effects, networking, etc.)
Headquartered in San Mateo, California, Sony Computer Entertainment America (SCEA)- the creator of PlayStation - is a wholly owned subsidiary of Sony Computer Entertainment, Inc. with oversight for operations in the United States, Canada and Latin America. For over two decades, PlayStation has been a market leader, serving as the ultimate destination for millions of gamers across the world.
SCEA has offices and creative studios in San Diego (San Diego Studios), Los Angeles (Santa Monica Studios), Aliso Viejo (Gaikai), Bend, OR (Bend Studios) and Bellevue, WA (Sucker Punch Productions). It is our immensely talented employees, who are deeply passionate about their love of gaming, which has given us the ability to empower game creators to unleash their imaginations and deliver new gaming experiences. Additionally, SCEA participates in a variety of higher education and high school based programs to help nurture young talent to fulfill their dream of working in the gaming industry.
SCEA provides equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law. SCEA also makes reasonable accommodations for disabled applicants and employees.
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