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Indie studio Tangentlemen is looking to hire someone with Unreal Engine experience to serve as a gameplay-focused senior engineer alongside the team at the studio's Los Angeles, CA headquarters.
June 24, 2015
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Location: Los Angeles, CA
Tangentlemen are looking for a jack of all trades Senior Engineer. If you love working in the Unreal Engine and have a passion for scary games then try your hand at joining a new company and a new culture. You must thrive in a small, tight team environment where each member holds a high degree of autonomy and accountability.
Responsibilities:
As a generalist, design and implement engineering solutions on demand in many areas of game development especially pertaining to game mechanics, player controls, AI, animation, physics, rendering, and UI.
Create editor and standalone tools with intuitive UI and workflow as well as an efficient content pipeline without programmer interventions.
Write well architected, reliable, maintainable, and bug-free code with an eye towards re-usability for multiple games.
Collaborate with team members to develop various gameplay systems.
Develop and test code, fix bugs, and profile and optimize code as directed.
Follow best practices, development processes, and coding standards.
Document and peer review technical designs with other software engineers.
Work with QA, providing information needed to fully test developed code.
Provide support to internal customers for developed software.
Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
Communicate with other team members, internal customers, and when required external customers to determine requirements.
Work well together with other team members in a cooperative, cross-disciplinary team environment.
Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
Possess and develop areas of engineering expertise.
Requirements:
Unreal 4 or 3 development experience.
C++ proficiency and strong object oriented design skills.
Ability to quickly and independently learn and enhance a large established code base.
Experience in the design and implementation of game systems, including AI and navigations systems, physics, player mechanics, camera, rendering, UI, FX and game object management.
Experience with memory management, multi-threaded programming, cross-platform development, low level programming and a working knowledge of 3D math.
Capable of working with and creating game scripting systems.
Experience in enhancing existing game editor with intuitive UI and efficient workflow with no programming intervention.
A passion for well architected, reliable, maintainable, and extensible code with good coding standards.
Bachelor’s degree in Computer Science, Math, Engineering or related area
Minimum of 4 years game industry experience with 1 shipped title especially Console products.
Adept at working with game designers and artists to implement gameplay features
Ability to judge feature quality in relation to other current competing games
Excellent analysis, problem solving, and rapid deployment of effective solutions
Ability to prioritize, plan, and organize work
Must be an effective communicator, both verbally and written
Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment.
A passion for making and playing games with an eye for detail and feel for good gameplay.
Pluses:
Experience in virtual reality development.
Experience in developing build systems.
Mel script or Python development skills.
UI development experience.
Practice developing in a Scrum or Agile development environment
Interested? Apply now.
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