Get a job: Be a Senior Gameplay Engineer at Boss Key
Cliff Bleszinski and Arjan Brussee's studio is looking for an experienced C++ engineer to work on its upcoming sci-fi shooter alongside the team at Boss Key's Raleigh, NC offices.
July 8, 2015
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Senior Gameplay Engineer, Boss Key Productions
Location: Raleigh, NC
Founded in 2014 by Cliff Bleszinski and Arjan Brussee, Boss Key Productions is a new videogame development studio based in the heart of Raleigh, NC. BKP believes in an agile, no-nonsense approach to product and studio building with an emphasis on high quality product in a friendly environment while remaining as transparent as possible to the gaming community.
Boss Key is currently partnered with Nexon on a project that is codenamed “BlueStreak” a free to play science fiction first person shooter.
Boss Key Productions is looking for a talented and driven Senior Gameplay Engineer to help design and implement the future of dynamic, competitive multiplayer shooters.
Responsibilities
Work as part of the Gameplay team in a highly collaborative environment
Design, prototype and fully implement new gameplay
Design and maintain complex software systems
Requirements
At least 5 years experience as a gameplay engineer and 2 shipped titles
Have deep and current knowledge of multiplayer gameplay programming
Excellent at programming player-focused features
Strong programming skills in C/C++
Strong 2D/3D math
Intuitive understanding of action gameplay
Experience with networking, replication, prediction, lag compensation, cheat protection
Experience with physics, inputs, AI, sound, engine and game systems
Capable of quick prototyping and rapid iteration to find the fun
Creative problem solver, don't take no for an answer
Excellent oral and written communication skills
Passionate gamer
Plus
Experience with scripting languages such as Python or Lua and visual scripting tools
Capable of debugging optimized code
Deep knowledge of competitive multiplayer games, especially shooters, fighting games and strategy games.
Figure out how to implement Doc Ock walking on walls and ceilings while shooting a fully automatic twelve barrel rocket launcher in a multiplayer FPS.
Interested? Apply now.
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