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Get a job: Boss Key is hiring a Senior Network Engineer

Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is hiring an experienced network engineer to work on its upcoming sci-fi shooter Lawbreakers alongside the team at Boss Key HQ.

September 18, 2015

3 Min Read
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Senior Network EngineerBoss Key Productions

Location: Raleigh, NC

Founded in 2014 by Cliff Bleszinski and Arjan Brussee, Boss Key Productions is a new videogame development studio based in the heart of Raleigh, NC. BKP believes in an agile, no-nonsense approach to product and studio building with an emphasis on high quality product in a friendly environment while remaining as transparent as possible to the gaming community.

Boss Key is currently partnered with Nexon to make Lawbreakers - a science fiction first person shooter. Boss Key Productions is looking for a talented an driven Senior Network Engineer to help define and implement the best back-end architecture and online infrastructure for Lawbreakers.

Responsibilities

  • Work closely with the design and gameplay team to develop the entire network portion of our game, with a focus on servers and back-end service infrastructure

  • Create the back-end server infrastructure, including web, statistics, databases and game server hosting on 3rd party infrastructure

  • Diagnose and fix complex player impacting problems within the live environment

  • Setting up systems to deploy worldwide client & server versions & Patches with minimal player downtime

  • Setup the Player Persistence back-end: 3rd Party Account, Profile, Statistics

  • Create back-end solutions for competitive Leaderboards with Ingame, App and Web digestion

  • Implement Commerce API

  • Implement Advanced skill based and geographic Matchmaking systems

  • Setup deep User Tracking, analytics and support the creation of dashboards

  • Create load-testing test suites and analysis; and drive towards solutions

  • Create the Client interface with the Cloud systems and Launcher

  • Managing and Deployment of Virtual machines

  • Support the game as a High availability service and Maintenance

  • Be the key point of contact with 3rd parties

Requirements

  • At least 4 years experience as a network engineer on a high availability and high performing service

  • Have deep and current knowledge about Multiplayer games architecture of the past 10 years

  • Excellent programming skills in C/C++

  • Proven knowledge and experience in setting up modern Cloud and/or Website architectures

  • Experience with UDP/TCP low-level network implementation

  • Experience with smart Client and Server Patching

  • Low-level network knowledge such as packet capture (wireshark, tcpdump), routing, firewalls, DHCP, DNS, NAT etc

  • Great communication skills and have a collaborative attitude with co-workers and external parties

  • Only US citizens or individuals with a valid green card should apply

Plus

  • Prior experience running a 'game as a service' as an Online engineer on a PC or Console game

  • Experience with Python, Unix/Linux and/or REST APIs

  • Experience with AWS services architecture, roll-out and management

Interested? Apply now.

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