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The Principal Graphics Engineer will have full responsibility and control over crafting an OpenGL-based server-side rendering pipeline to bring Genie animations to users at scale.
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Location: Venice, California
Responsibilities
The Principal Graphics Engineer will have full responsibility and control over crafting an OpenGL-based server-side rendering pipeline to bring Genie animations to users at scale. We are seeking to decrease latency when delivering animations and maintain manageable costs for the company. Our current rendering pipeline uses Javascript, we are seeking to revamp our pipeline to be as close to the GPU as possible.
MINIMUM Qualifications
Computer Graphics knowledge Bachelor/Master's degree in Computer Science or relevant field, or equivalent experience
Solid experience in one or more of industry standard graphics APIs (DirectX, OpenGL, etc)
Solid experience with GPU and CPU optimization techniques
Strong knowledge of C/C++ programming languages
Excellent 3D math skills (linear algebra, vector math)
Preferred Qualifications
Experience with multi-threaded distributed systems
Shaders
GPU parallelism
Video transcoding and image processing (libav, ffmpeg, etc)
Distributed systems and architectures
Amazon Web Services experience
ffmpeg, libav native bindings experience
Experience in creating rendering engines
Interested? Apply now.
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
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