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Unfinished Swan developer Giant Sparrow is after a gameplay programmer to help the Los Angeles, CA-based studio wrap up work on the PlayStation 4 game What Remains of Edith Finch.
January 21, 2016
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!
Here is just one of the many, many positions being advertised right now.
Location: Los Angeles, CA
As our Gameplay Programmer you'll join us in our final phase of development. We've got a lot of decent, functional systems and now it's time, with your help, to polish them until they feel intuitive and delightful.
We're a small team so you'll collaborate directly with our designer, animator, and tech artist to identify what you think would make our interactions feel better and then you'll handle the implementation.
What Remains of Edith Finch is a collection of short stories, each with very different gameplay. This presents interesting challenges for the gameplay programmer and makes terse job descriptions difficult. You'll work on a range of systems but primarily on:
Player controls
Camera controls
Physics tuning
Animation scripting and integration
Gameplay scripting
Our preference would be for someone who has:
5+ years of experience with C++
UE4/UDK experience
Shipped at least 1 game
This is a full-time but temporary position, with work expected to wrap up on September 23, 2016.
Also, you must be able to legally work in the US.
Interested? Apply now.
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
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