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The folks behind Fantasia: Music Evolved and A City Sleeps are looking for a software engineer to invent, prototype and code novel gameplay mechanics in Harmonix's Cambridge, MA studio.
January 20, 2015
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Location: Cambridge, MA
Harmonix brought the world the thrill of performing as a rock star through the plastic instruments of Rock Band and Guitar Hero and transformed couch-bound gamers into unstoppable dancers through the magic of full-body motion tracking in Dance Central.
In every facet of their titles, Harmonix strives to innovate, delivering world-class entertainment experiences that garner consistent critical praise and set industry standards for quality and fun.
Harmonix has an immediate opening for a passionate, motivated, and highly skilled Gameplay Engineer to join our world-class team. You will work with designers, artists, musicians, and engineers to bring our work to life on brand new IP, across multiple platforms.
Responsibilities:
Invent, prototype, iterate on, and deliver novel gameplay mechanics.
Implement robust, user-friendly, designer-facing tools and pipelines.
Write clean, bug-resistant, well-documented and efficient code.
Qualifications:
BS or MS in Computer Science, Electrical Engineering, or a related field.
2+ years of industry C++ programming for PC or console.
2+ years of game programming
Demonstrated ability to build robust, complex gameplay systems.
Preferred Additional Qualifications:
Regularly exercised strong applied math skills (discrete math, simulation, or signal processing).
Worked creatively and cooperatively with cross-discipline teams.
Familiarity with audio systems and their integration into gameplay mechanics.
Harmonix Music Systems is an equal opportunity employer. EOE/M/F/D/AAP
Interested? Get started here. Are you a recruiter looking for talent? Post jobs here.
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