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Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.
December 11, 2019
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Location: San Francisco, California
Supergiant Games, the independent studio behind Bastion, Transistor, Pyre, and Hades, is seeking a talented generalist software engineer to port, extend, optimize, and maintain Hades and our proprietary code base across a variety of platforms. Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.
Requirements:
2- or 4-year college Computer Science or Engineering degree or equivalent work experience
Credit on at least one commercial game project
Experience certifying and shipping a console or mobile game
Experience with multi-threading and rendering
Fluent in C/C++ and excellent math skills
Strong written and verbal, technical and non-technical communication skills
Local resident or willing to relocate to San Francisco area
Responsibilities:
Optimize our game engine for performance and compatibility with existing platforms
Help port our game engine to new or emerging platforms
Work with Quality Assurance to identify and fix performance, compatibility, and functional issues across different platforms
Implement new engine features, pipeline improvements, and tools on future projects in collaboration with the development team
What we offer:
Work on a small, creative, high-performance team
Help architect and implement the underlying technology of Supergiant’s current and future titles
Competitive compensation and medical benefits, including 401k
Interested? Apply now.
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