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Sunset Overdrive dev Insomniac Games seeks a senior-level engine programmer to work closely with its design and animation departments in Durham, North Carolina to build game systems and features.
August 18, 2016
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Location: Durham, NC
We are looking for Senior Engine Programmers to work within the Core team to design, add and modify features of both runtime and tools components of the engine. These roles will design, write and modify data and code with a heavy focus on real-time performance and usability. Insomniac will be looking to you to provide and help guide features which can be used in practice to create best-in-class contributions to our games. Read on for more details!
Essential Duties and Responsibilities include the following:
Design and develop new engine technology for current and future games based on prioritized list of what other departments require
Contribute innovative and original ideas towards all aspects of game production and development
Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems
Work proactively with Engine Director to identify technical and developmental risks and obstacles and helps generate solutions
Provide technical leadership in areas of specialization and assist other engineers with technical questions
Work independently to complete assigned projects with limited supervision
Implement new functionality in engine
Design and implement efficient low-level systems to support higher-level programmers and pipelines
Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance
Respond to bugs and feature requests related to engine code as directed
Revise program for corrections, enhancements, or system environment changes
Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs
Complete processor-specific optimization tasks
Develop familiarity with hardware details of specific game platforms, their capabilities and performance bottlenecks
Analyze code performance
Work with debugging software on specific game platforms
Document technology implementation details
Other duties may be assigned
These positions has no supervisory responsibilities, however, these roles are required to advise and mentor other programmers (both inside and outside the Engine department) within their specific areas of expertise.
Education and/or Experience:
Master’s degree or equivalent; or more than seven years related experience and/or training; or equivalent combination of education and experience.
Fluency in C, C++, and proficiency in assembly/microcode programming (various CPU cores).
Strong grasp of mathematical concepts, graphics, collision detection, data transformation, database management, and advanced programming techniques.
If this sounds interesting to you, please use the link below and apply. We have multiple roles open, and we look forward to hearing from you. Thanks!
Interested? Apply now.
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