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Intel is looking for a Graphics/Software Engineer to work with its world-class team and develop software for Intel's latest GPU/CPU architecture.
February 6, 2018
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!
Here is just one of the many, many positions being advertised right now.
Location: Folsom, California
Visual & Parallel Compute Group (VPG) mission is to create the New Visual and Parallel Compute Experience. We are part of the Intel's Visual Technologies Team (VTT).
What We Do
In VPG we are focused on delivering Best-in-Class visual experiences that enable users to immerse themselves in a new visual future by innovating graphics, media and display IP technologies. We continuously innovate and delight our customers across the entire breadth of our offering – from low power battery operated devices, to PC’s and laptops, to data center blades.
Within VPG we have a Software group, come work with world-class graphics software engineers developing software for Intel's latest GPU/CPU architecture. From drivers to compilers across all OSs, our software team delivers Intel’s 3D graphics, media, display and compute GPU Technology.
Career opportunities:
Graphics Software Engineers: Performance, Drivers, Graphics APIs
Graphics Compiler Engineers: Compute, Media, 3D, Performance
Media Engineers: CODECs, Image Processing, Content Protection
Software Engineers: Agile, Performance, Linux/Windows/MacOS
The ideal candidate should exhibit behavioral traits that indicate:
Self-motivator with strong problem-solving skills
Excellent interpersonal skills, including written and verbal communication
Ability to work as a team and collaborate in a high-paced atmosphere
Qualifications
You must possess the below minimum qualifications to be initially considered for this position.
Education:
Bachelor’s with 3+, Master’s with 1+ with years of experience.
Discipline in: Computers Engineering/Science, Electrical Engineering, Math, Physics or related field.
Relevant experience in the following:
Graphics Concepts: 3D, Media, Imaging & Display
Graphics APIs: OpenGL, DirectX, Metal, OpenCL
Hardware & Software Interfacing Skills
C, C++ Scripting and Debugging: User & Kernel-mode Software
Machine Learning, Deep Learning, or Computer Vision Algorithms
Simulation or Projection Modeling for Performance and Power
Media & Display Standards: HEVC, VP9, AVC, HDR, DisplayPort, HDMI, etc.
Other Locations
US, California, Santa Clara; US, Oregon, Hillsboro;
Posting Statement. Intel prohibits discrimination based on race, color, religion, gender, national origin, age, disability, veteran status, marital status, pregnancy, gender expression or identity, sexual orientation or any other legally protected status.
Interested? Apply now.
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