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Pixar is looking for someone with a deep understanding of software application engineering and an ability to collaborate in a large cross-functional team to create new software for the studio.
February 8, 2018
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Here is just one of the many, many positions being advertised right now.
Location: Emeryville, California
Pixar’s Software R&D team is responsible for developing Pixar’s in-house proprietary animation software. Pixar is looking for a graphics software engineer who is committed to creating world-class production tools. This position is responsible for helping create and maintain new software for the studio.
The position requires: a deep understanding of software application engineering; an ability to collaborate in a large cross-functional team of world-class developers and end-user artists; and experience developing robust, easy to maintain code.
RESPONSIBILITIES:
Develop, test and support graphics software in a Linux environment
Collaborate effectively with engineers, artists, QA, Build, UX, Doc and Project Management
Quickly respond and proactively investigate requests coming from artists
Collaborate on Open Source initiatives like OpenSubdiv and USD
QUALIFICATIONS:
Bachelor's degree in Computer Science or equivalent
C++ and Python mastery
Understanding of computer graphics problems and techniques
Knowledge of modern rendering architectures, CPU- and GPU-based
Experience with GUI design and programming
Strong software engineering and testing skills
Strong problem solving skills with high attention to detail and quality
Experience with Linux
Excellent verbal and written communication skills
Proven ability to work with a team to deliver high-quality software in a fast paced, dynamic, deadline-oriented environment
Proven ability to work with both technical and non-technical software users
PREFERRED SKILLS:
Experience using Cuda
Master’s degree in Computer Science
Strong math skills (probability theory, linear algebra, calculus, etc…)
Familiarity with OpenSubdiv, USD and open source development
Developing plugins for 3D applications and their APIs (e.g., Maya, Houdini, Katana, Unreal Engine, Unity)
Experience working on GPU or CPU path tracing rendering engines
Interested? Apply now.
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