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Get a job: Pixar is hiring a Software Engineer

Pixar is looking for someone with a deep understanding of software application engineering and an ability to collaborate in a large cross-functional team to create new software for the studio.

February 8, 2018

2 Min Read
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Here is just one of the many, many positions being advertised right now.

Software Engineer (Graphics)Pixar

Location: Emeryville, California​

Pixar’s Software R&D team is responsible for developing Pixar’s in-house proprietary animation software. Pixar is looking for a graphics software engineer who is committed to creating world-class production tools. This position is responsible for helping create and maintain new software for the studio.

 The position requires: a deep understanding of software application engineering; an ability to collaborate in a large cross-functional team of world-class developers and end-user artists; and experience developing robust, easy to maintain code.

RESPONSIBILITIES:

  • Develop, test and support graphics software in a Linux environment

  • Collaborate effectively with engineers, artists, QA, Build, UX, Doc and Project Management

  • Quickly respond and proactively investigate requests coming from artists

  • Collaborate on Open Source initiatives like OpenSubdiv and USD

QUALIFICATIONS:

  • Bachelor's degree in Computer Science or equivalent

  • C++ and Python mastery

  • Understanding of computer graphics problems and techniques

  • Knowledge of modern rendering architectures, CPU- and GPU-based

  • Experience with GUI design and programming

  • Strong software engineering and testing skills

  • Strong problem solving skills with high attention to detail and quality

  • Experience with Linux

  • Excellent verbal and written communication skills

  • Proven ability to work with a team to deliver high-quality software in a fast paced, dynamic, deadline-oriented environment

  • Proven ability to work with both technical and non-technical software users

PREFERRED SKILLS:

  • Experience using Cuda

  • Master’s degree in Computer Science

  • Strong math skills (probability theory, linear algebra, calculus, etc…)

  • Familiarity with OpenSubdiv, USD and open source development

  • Developing plugins for 3D applications and their APIs (e.g., Maya, Houdini, Katana, Unreal Engine, Unity)

  • Experience working on GPU or CPU path tracing rendering engines

Interested? Apply now.

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