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Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking for an engineer with some 3D graphics chops to join the team at Retro's Austin, Texas office.
July 27, 2015
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Location: Austin, Texas
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.
Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
Purpose/Summary: Individual contributor that develops, writes and debugs code for video game software and tools with a specific focus on gameplay programming for player, camera, gimmicks and various other game-play systems as required.
Essential Duties
Designs, develops, writes, tests, and implements shaders in HLSL and GLSL
Implements and researches advanced lighting techniques both for precomputed and real-time rendering
Works with visual effects artists to research and implement new advanced visual effects methodologies
Works directly with Environment, Character, and Technical Artists to implement new stylized rendering techniques
Implements surface parameterization and texture atlasing for efficient use in real-time rendering
Generally responsible for larger systems with others contributing
Documents and gathers requirements from users for software to be implemented
Documents and trains other engineers and content creators on the use of system for which he has responsibility
Works with other engineers to formulate solutions to problems that either he or they may implement
Identifies and proposes solutions on long-term scale – participates in road-map development
Participates in providing feedback for the work of other Engineers
Establishes domain expertise in two or more specializations
This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
Knowledge/Experience
Strong understanding of visual perception and physics
Experience with Image Processing techniques, including statistical analysis
Prior experience writing code for video games required
5+ years’ experience
Effective organization, analytical and problem solving skills
Proficiency with 3D graphics techniques and algorithms and their applications in computer simulation and video game software
Understanding of core systems such as memory allocators and file systems
Background in object-oriented design and software engineering methodologies
Industrial experience in programming languages, such as C/C++, C#
Strong math and physics skills
Experience with particle rendering and techniques a plus
Education
Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience video game programming.
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