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Get a job: Sucker Punch is hiring a Graphics Programmer

Sucker Punch is looking for a Graphics Programmer to design and develop new features in its graphics engine in Bellevue, Washington.

December 5, 2016

2 Min Read
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Here is just one of the many, many positions being advertised right now.

Graphics Programmer, Sucker Punch

Location: Bellevue, Washington

Looking for a Graphics Programmer to join our ranks! Our talented artists generate gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game. The graphics quality is a big focus at Sucker Punch, and the results are easy to see: our games look gorgeous, our lighting accentuates our art, and our colors highlight our mood. Come join us, add your talent to our team, and help us make something great even better.

Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome.

Responsibilities

  • Design and develop new features in our graphics engine, from user input to beautiful pixels.

  • Analyze and enhance existing features, and support the artists and designers using them.

  • Keep up to date with the latest developments and research in graphics programming, and look for opportunities to apply this knowledge on our engine.

Qualifications

  • C/C++ graphics programming experience in the games industry.

  • Amazing math skills.

  • GPUs use math to transform data into awesomeness: you provide the math.

  • Up to date with the state-of-the-art in graphics programming for games.

  • Bonus Factors

  • Experience with Maya C++ and Maya Python interfaces

  • Proficiency in art asset pipelines

Interested? Apply now.

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Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

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