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Get a job: Sucker Punch seeks an experienced Systems Programmer

InFamous: Second Son studio Sucker Punch is hiring an experienced coder to work as a senior systems programmer on a yet-unannounced project at its Bellevue, Washington offices.

August 15, 2016

2 Min Read
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Senior Systems ProgrammerSucker Punch Productions

Location: Bellevue, WA

We’re on the lookout for an experienced Systems Programmer to join us on our unannounced project.

Our talented artists generate gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game. We are looking for the whole package: someone with the necessary skills to investigate, define, create and deploy features from data entry in one of our creation tools, through the asset building pipeline, into the engine, culminating in a great game experience.

Whether you are working on animation, pathfinding, physics, UI or special effects, this is more than just coding a feature in a single layer; it is about owning the vision from user facing tools, all the way to the nut and bolts of the engine.

Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome.

Responsibilities

  • Design and develop new features for our engine, from user input to awesome game experience.

  • Analyze and enhance existing features, and support the artists and designers using them.

Qualifications

  • Five years of C/C++ systems programming experience in the games industry

  • Previous work experience on a medium-to-large team

  • Excellent communication across disciplines.

  • Solid 3D math skills.

  • Passionate about making great games.

Bonus Factors

  • Experience with high fidelity, state-of-the-art animation systems.

  • Experience with Maya C++ and Maya Python interfaces

  • Proficiency in art asset pipelines

Interested? Apply now.

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