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Santa Monica-based thatgamecompany is looking for a Graphics Engineer to deliver the kind of visual spectacle and rich moment-to-moment feedback that helped define the studio's previous game, Journey.
February 22, 2017
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!
Here is just one of the many, many positions being advertised right now.
Location: Santa Monica, California
This is a graphics specialization role focused on lower-level programming. Because we believe games can provide meaningful entertainment for everyone (not just the traditional gaming audience), we always strive to make our graphics both timeless and approachable.
The goal in this role is to deliver the kind of visual spectacle and rich moment-to-moment feedback that helped define our last game, Journey — which earned recognition as 2012’s Game of the Year in part due to the visual spectacle of its graphics technology.
This role requires a candidate who:
3+ years of professional work experience in real-time graphics programming
Is skilled at writing state-of-the-art real-time graphics algorithms
Has a keen aesthetic sense
Has significant experience with C++ and authoring GLSL/HLSL shaders
Has a desire to see the medium of games mature and increase in relevance for people around the world
You will be more likely to enjoy this role if you:
Value autonomy and personal responsibility
Believe in the practice of rapid prototyping and relentless iteration
Desire to contribute to artistic video games
Interested? Apply now.
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
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