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Chivalry: Medieval Warfare studio Torn Banner is looking to hire a generalist game programmer to join the team at its Toronto, Ontario office and work on (among other things) an Unreal Engine 4 game.
February 10, 2016
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Location: Toronto, Ontario, Canada
Torn Banner Studios is looking for a talented Generalist Game Programmer to work on our upcoming Unreal Engine 4-based game and future projects, as well as providing support for existing and future games.
As a generalist programmer you will be responsible for a wide range of tasks and should expect a variety of issues and challenges to tackle across various areas of the game, including gameplay, GUI, and online. You may be required to implement new features, and debug and optimize existing ones. In addition the role will require excellent communication skills as you will require heavy collaboration with team members from other departments.
Requirements
At least 2 years video game programming or equivalent experience
We’re looking for a generalist who can work on different parts of a game as needed. You will probably end up specializing to some degree, but with a team this small it’s likely you’ll need to at least touch on several different programming-related areas.
Strong interpersonal communication skills.
You won’t have a lead or a director to filter communication through; you’ll be working directly with QA, Designers, and others, and you’ll also have a chance for feedback on areas of interest you may not be working on directly. The ability to get along with and communicate clearly with others, including non-technical coworkers, is a must.
High degree of self-motivation and initiative-taking
Our team is small, and many features and tasks are largely driven by the individual(s) working on them.
An understanding and passion for video games
You’ll be working on games! Talking with the designers and others about features is much easier if you’re already on the same page, and this also speaks toward self-motivation.
Predilection and the ability to take on research and self-education
You may work on things or with technologies that are completely new to yourself, and possibly to the team in general. You’ll need to be able to pick up new skills on-the-fly. Game development generally is constantly changing.
Authorized to work in Canada and can work full-time at our studio in Toronto
At this time we’re not looking to immigrate anyone for this position, so you need to already have permission to work in the country. We can help with moving expenses.
Bonus qualities
Have, or are pursuing, a B.S. or M.S. in Computer Science, or an equivalent degree
Experience working with Unreal Engine 4 or 3
Experience with Steamworks
Familiarity working with version control (we use Perforce) and task-management software (we use Hansoft)
Familiarity with Visual Studio, including development and debugging
Experience with Windows game development specifically
Experience with game optimization
Experience with debugging optimized x86 executables
Interested? Apply now.
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