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Kids' game studio ToyTalk is looking for a high-level Gameplay and Prototyping Engineer to work alongside the company's Chief Creative Officer.
August 3, 2015
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Location: San Francisco, California
ToyTalk is seeking an experienced Engineer for prototyping & implementing unique and innovative gameplay systems. You will be working alongside the Chief Creative Officer and with a fast moving team that is engaged and passionate about making high quality unique experiences for our customers. Candidates should have a love of unusual and innovative games and enjoy working closely with fellow engineers, designers and artists in a creative and supportive atmosphere.
Responsibilities:
Partner with engineers, designers and other disciplines to create robust and fun gameplay
Discuss and review technical proposals and designs with engineers, designers, artists, and managers
Ability to discuss technical topics with both engineering and nontechnical people
Create and program new gameplay systems with a particular emphasis on character, conversation and artificial intelligence.
Experience writing and maintaining technical design and system documentation
Works with managers to ensure time estimates are accurate and achievable
Requirements:
C/C++ programming proficiency.
Must have worked on and shipped at least one title as a Software Engineer
Experience with gameplay scripting
Experience working with a game engine and its proprietary development tools
A selfmotivated and problem solver with excellent debugging skills
A deep passion and enthusiasm for making great games
Preference to candidates with:
3+ years of applicable professional games industry experience as a Software Engineer
Indie game making experience.
Experience working with Unity and its proprietary development tools
Having participated in an Indie game jam of any kind is a plus.
Will also entertain candidates who prefer a contract position.
Interested? Apply now.
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