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Tripwire Interactive is looking for a lead gameplay engineer to help shape its engineering team.
May 8, 2020
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Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join the Tripwire Interactive family! Tripwire Interactive is an independent video game development and publishing company, famous for shooter titles like Red Orchestra and the wildly popular Killing Floor series. With its next project poised to blow previous projects out of the water, Tripwire has solidified its spot as one of the brightest rising stars in the games industry.
At Tripwire Interactive, we pride ourselves in our ability to move to the beat of our own drum. Our existence as an independent studio and publisher means we are able to develop games on a schedule that reassesses what has become the status quo in the industry as a whole. We’re located in Roswell, GA just north of Atlanta; where cost of living is relatively low and opportunities are high. So if you’re looking to work in an environment that changes the game in more ways than one, look no further than Tripwire Interactive.
*Note: During this unprecedented time, we are looking for individuals who are able and willing to work from home until all restrictions have been lifted in relation to COVID-19. At such time, the position will be located on site.
Responsibilities:
Utilizing your technical skills, you will collaborate with designers, artists, audio designers, and various other specialists to design and develop best-in-class game experiences
Exemplify and promote standards for code, design, development, debugging, optimization, reviewing goals, testing and documentation
Interface between multiple departments with varies approaches to game development. You are responsible for translating creative intent into code tasks
Help to lead development teams to meet high-level project goals. Understand the intent of the creative direction and translate it into actionable descriptions of work
Participate in hiring process to grow our engineering team with an ever-rising quality bar
Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
Design and Implement engineering solutions in many areas of game development such as procedural generation, game mechanics, AI, animation, physics, rendering, localization and UI
Keep up to date on state-of-the-art software engineering methods, practices, and technologies
Write well-architected code with an eye towards performance and re-usability for multiple experiences. Evaluate other engineers code to make sure it meets the department’s expectations
Empower and guide the career(s) of your direct reports to promote their growth as engineers. You are responsible for providing feedback for your team to assist in their growth
Establish workflow pipelines and cost/time analysis required for taking a game from early prototype stages all the way through to pre-production, production and release
Qualifications:
BS (or higher) in Computer Science or similar discipline
Minimum 6 years game industry experience with 3+ shipped titles
Excellent C++ programming and systems design skills
Experience with implementing network gameplay, AI, or physics
Ability to judge feature quality in relation to other current competing games
Adept at working with designers and artists to implement gameplay features
Experience in reviewing code and work to provide critical feedback used in career management
Benefits:
Profit Share
Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
Up to 30 days of PTO
16 paid Holidays
Short Term Disability & Long Term Disability
401k Match
Flexible Spending Account
Flexible Hours
Employee & Family Team Building Events
Volunteer Days
Preference to applicants with:
Significant Unreal Engine experience
Passion for first person shooters
Proven ability of tackling challenging projects
Experience in full software development lifecycle of shipping a game
Excellent written and verbal communication skills
Ability to work well under pressure, flexible, positive and focused
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