Get tips on supercharging your mobile game's database at GDC Europe
Hey devs, come out to GDC Europe and catch Cygames' Shuichi Kurabayashi talking about how to create a database engine for your mobile game that's 20x faster and optimized for millions of players.
June 27, 2016
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This year's GDC Europe conference in Germany is coming up quick, and today event organizers like to tip you off to a great talk about massively multiplayer online mobile game design that will take place at the summer conference.
Come August, GDC Europe 2016 attendees will have an opportunity to check out a talk from Cygames' Shuichi Kurabayashi on how to "Create a 20 Times Faster Database Engine Optimized to MMOGs."
Cygames (Granblue Fantasy, pictured) is one of the largest mobile game developers in Japan, and as a technical advisor Kurabayashi has built a wealth of experience about best practices for providing mobile game services to millions of unique players.
To facilitate that Cygames has developed an in-house database engine that it describes as being 20 times faster than conventional databases (including RDB, NoSQL, and even cloud-based data stores) by exploiting multi-core CPUs and SSDs in an optimized way to MMOGs. In his GDC Europe talk, Kurabayashi will share sample code and explain how to implement a database engine tailored to your title, and explain how it will improve capacity and scalability of the game. Don't miss it!
Early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.
GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.
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