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Limbo devs share tips on creating games with striking visuals at GDC Europe

Come to GDC Europe and learn how Limbo developer Playdead uses graphical programming tricks to achieve striking, high-fidelity visuals in its upcoming game Inside.

June 10, 2016

1 Min Read
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The big GDC Europe conference in Germany is just months away, and today GDC organizers are happy to announce a popular talk that will be taking place at the August conference from the developers of the critically acclaimed Limbo.

Playdead visual effects artist Mikkel Svendsen and graphics programmer Mikkel Gjoel will speak at GDC Europe about techniques you can use to achieve striking, high-fidelity visuals in your next game.

Their talk, "Low Complexity, High Fidelity - Inside Rendering," will describe the variety of effects used to achieve an atmospheric look, including local shadowed volumetrics and a robust water-rendering system, in their upcoming game Inside (pictured.)

To explore how a unique art style is created technically they'll also show you how they authored lighting as entirely separate diffuse, specular and bounce-light entities, while focusing on artist-approachable tools meant utilizing analytic primitive-based ambient occlusion and screenspace reflections.

It's a great talk, so don't miss it! Also, don't miss your chance to save up to 200 euros on an All Access Pass by registering for GDC Europe 2016 by July 20th. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

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