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Pixel Mine Joins Epic's UE3 Integrated Partners Program

Developer and publisher Pixel Mine joined Epic Games' Integrated Partners Program and announced that nFringe, its UnrealScript source-level debugger, is now integrated with Epic's Unreal Engine 3.

Eric Caoili, Blogger

December 11, 2008

1 Min Read
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Developer and publisher Pixel Mine joined Epic Games' Integrated Partners Program and announced that nFringe, its UnrealScript source-level debugger, is now integrated with Epic's Unreal Engine 3. Formerly known as Unreal Script Studio, nFringe includes support for breakpoints, stepping, locals, user watches, the Immediate window, and the Quick Watch window. It is currently available under a dual end-user license for commercial users and for non-commercial academic or modding purposes. nFringe was recognized as a Best Tool winner in Epic's $1 Million Intel Make Something Unreal Contest, a competition inviting developers to create mods for the PC version of Unreal Tournament 3. Epic Games' Integrated Partners Program provides continuous Unreal Engine 3 source code access and full technical support to companies who have made cross-platform technologies that integrate with, and are complementary to the engine. IPP companies agree to provide technical support for Unreal Engine 3 licensees, keep their implementations up-to-date with the latest engine versions, and collaborate with Epic on promotional and co-marketing efforts. As a member of the program, Pixel Mine developed a production-ready nFringe integration, now available to publishers and developers licensing Unreal Engine 3. "Unreal Engine 3's successful adoption by the industry has been driven by our award-winning development tools and content pipeline," says Epic Games president Michael Capps, president of Epic Games. "Pixel Mine licensed our engine and developed a great set of internal tools to help their programmers leverage the power of UnrealScript. Integrated debuggers can have a major impact on iteration times, and we're glad to see nFringe packaged for use by other game teams."

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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