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Torque For Wii Used For Ubisoft WiiWare Title Protothea

Toolset creator GarageGames has announced that its Torque engine for Wii and WiiWare development was chosen by developers Sabarasa to create the <a href="http://www.gamas...

Brandon Boyer, Blogger

May 9, 2008

1 Min Read
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Toolset creator GarageGames has announced that its Torque engine for Wii and WiiWare development was chosen by developers Sabarasa to create the recently announced Ubisoft-published WiiWare shooter Protöthea, due for launch with the WiiWare service. Built upon both the company's 3D Torque Game Engine and its 2D Torque Game Builder, Torque for Wii has built-in support for Wii's controller, making it a complete package for both disc-based and downloadable Wii games. Features in the Wii specific engine include "extensible Wii Remote support, Wii optimized skinned mesh rendering, compressed texture, interior support, and hardware blending for terrain textures" as well as "a powerful WYSIWYG tool chain for designers, scripting language support, a comprehensive Lot Check compliance component, and Wii graphics and audio abstraction layers." Developed by Argentina-based studios Sabarasa and Digital Builders, the Protöthea charges players with destroying an asteroid named “Maqno 01” in an effort to sabotage the plans of a political faction. The top-down 3D shooter’s enemy AI is dynamic and adapts to player actions, promising a different experience with each playthrough. Said lead programmer Xavier Amado, "With Torque for Wii we were able to transfer our experience with a solid and reliable engine we already worked with to a totally new platform with ease. Torque's engine features and toolset really sped up our development and allowed us to focus on and tune Protöthea's gameplay."

About the Author

Brandon Boyer

Blogger

Brandon Boyer is at various times an artist, programmer, and freelance writer whose work can be seen in Edge and RESET magazines.

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