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Trinigy Claims Doubled Revenues On Vision Engine Demand

Vision Engine maker Trinigy says demand for its development platform has helped it double its revenues year over year, helping create a "hiring spree" and two new offices in its network.

Leigh Alexander, Contributor

November 15, 2010

1 Min Read
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Vision Engine maker Trinigy says demand for its development platform has helped it double its revenues year over year. The Germany-headquartered company says the new influx of capital has helped it embark on a "hiring spree", and has led to the creation of two new offices. Trinigy has recently opened offices in Korea and in Hamburg; its headquarters is in Eningen, nearby Stuttgart, and it also has an existing office in Austin, TX. It credits its revenue growth in part to the launch of its new WebVision framework in July, an addition that allows developers to use Vision Engine for browser games. The company previously announced the Seoul, Korea office in September, explaining it needed a sales and support base for its growing operations in the country. The company also credits its customer support network along with its pricing model, which does not incorporate royalties, for the growth. This year, Trinigy added seven licensing deals with studios in China, South Korea, and Vietnam, including big players like Neowiz and SmileGate, but the company says studios are using Vision Engine for a wide variety of projects, from browser titles to AAA. "There have been a lot of changes in the industry as of late," says Trinigy general manager Felix Roeken, general manager at Trinigy. "Through it all, we have remained not only profitable, but steadfast in providing the very best multi-platform technology and the very best support, as well as a business model that makes sense for developers at almost every level." The company did not provide specific sales figures or profit numbers. "We are grateful for our success and look forward to continued growth as the industry evolves," says Roeken.

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About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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