Video: Efficient texture streaming in Titanfall 2
In this 2017 GDC session, Respawn Entertainment's Chad Barb serves up a deep dive into the company's approach to efficient texture streaming in its 2016 hit shooter Titanfall 2.
June 7, 2019
In this 2017 GDC session, Respawn Entertainment's Chad Barb serves up a deep dive into the company's approach to efficient texture streaming in its 2016 hit shooter Titanfall 2.
It was an illuminating look at Respawn's pre-process, how the Titanfall 2 team used precomputed data to drive their streaming, their pipeline, and how they used histograms to prioritize textures to load or drop.
So if you're looking for an in-depth look at how triple-A texture streaming works in a hit game, or just want to learn more about how Titanfall 2 was made, take advantage of the fact that you can now watch this talk for free over on the official GDC YouTube channel!
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