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At GDC 2017 coder Mike Acton walks through the process of solving a Nintendo-sponsored programming challenge to help you better understand how to efficiently overcome coding challenges in game dev.
October 8, 2019
One of the hardest coding problems available on the programming challenge platform CodinGame is backed by Nintendo, and that piqued game coder Mike Acton's interest.
He figured out how to solve the tricky problem, and at GDC 2017 he gave a great talk about how he did it that was designed to help the audience better understand the process of solving programming problems in game development.
It was a pragmatic look at how to identify and solve problems when coding games, and it was packed with interesting insights for anyone with an interest in creative solutions to game programming challenges.
If you missed seeing it live, good news: Acton's talk is now available to watch for free over on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.
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