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The Sound of Money (Down the Potty): Common Audio Mistakes in Kids' GamesThe Sound of Money (Down the Potty): Common Audio Mistakes in Kids' Games
Do you make games for young kids? Would you like to know how you can stop flushing a whole load of cash right down the crapper? The most important point that gets missed is this: the person who buys the game (the parent) only experiences the game through the audio. Assuming that the game installs easily and that the kid can play the game mostly by him- or herself, and that the kid pretty much likes the game, all of the customer satisfaction, everything the buyer experiences, all of the motivation to buy the next product -- comes from the audio. The parents do not see or play the game. They hear it.
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